Ver 1.0 July 23rd - Released! Ver 1.02 July 23rd - Fixed a rare stage 3 tutorial bug - A few scene improvements - Balanced a few units Ver 1.1 July 27th - Highlighted the Skip button on dialogues - Fixed a volume bug on game startup - Zoom to mouse is now on by default (Strategy mode) - Fixed a bug during the credits - Fixed external links not responding on some occasions - Added right click quality controls - Added leaderboards to survival mode, with a submit form - HQ now gives ammunition as well as battery to Dem. - Increased Dem's speed - Fixed a background movement bug - Added a hint in the final bossfight - Balanced & tweaked survival mode - A few stability and performance improvements Ver 1.2 October 20th - Fixed a shield ability bug which made it stay for too long - Fixed a camera issue in a scene in stage 3 - Fixed an issue in survival mode with some enemy waves getting stuck in mid map - Fixed zoom towards pointer option interfering with some scenes - Fixed a credits background bug - Difficulty in stage 4 decreased - Some unit balancing - Added more hints/details about the unlockable weapons and abilities in the survival mode - Fixed major pop cap count issues with the turret unit and combat marine - Added a general popcap limit - AI improvement: Better hill checks for the unit AI - AI improvement: If a unit is under fire in the front line, it calls nearby units to attack back as well - Vending machine UI slightly imrpoved - Fixed a rare bug in Stage5a that breaks the Director's timeline - Added 'Jukebox' to the survival mode's vending machine - allowing you to switch music tracks ingame - AI improvement: Fixed an issue causing units to ignore explosions when idle - Fixed background music not playing in certain rare cases after the stage was restarted