Hey everyone, we’re glad to announce you can now play Echoes: Operation Stranglehold (Act 1) on Echoesgame.com . Here’s a mirror for Echoes: Operation Stranglehold on Armor Games!
Echoes is an action-strategy game. It’s set in an extensive universe on a torn Earth almost three-hundred years in the future. It joins the famous Real Time Strategy genre with many elements from the Third Person Shooter genre, in a side-scrolling environment.
If you need help playing Echoes, you can hit our forums right here. Echoes: Operation Stranglehold is also on Facebook, in case you wanna follow the series and its next games.
Stay tuned for Act II
Some of you may have noticed the date on the Echoes website. It says the first Act of Echoes is scheduled for Q3 2009… And, it’s also past September, meaning we’re in Q4.
We’ve already said that in the forums: Echoes is slightly delayed and will be released in this final quarter of the year (Q4 2009). Trust us, it is better this way. We’re a bunch of perfectionists, and we want our final product to be precisely as designed. This probably doesn’t mean anything to you yet, but I can assure you it will make all of the difference, eventually.
The good news is we’ve got some new Echoes media for you guys. Remember the awesome poster Axel made, before the website officially came online? Axel made a desktop version of it, for all the resolutions. Click to download.
I also captured in-game screenshots from the development. Here:

Echoes development screenshot #2 - Basic base up, purchasing some Combat Marines from the Unit Station.
Keep in mind some things seen here may change. Like the fog of war on the minimap, and Combat Mode’s ability icons. Axel’s touch is everything!
Hola!
Since this is my first blog post here, I just want to start off with a few words about myself. I’m Axel, and I do pretty much all of the graphics for Echoes. And the animation. And a bit of game design. I’m a twenty-something, from Stockholm, Sweden. I love music, photography, creating visuals, I love to write, cook, play the drums, create music, and many other things. Started an engineer program in Media Technology at KTH in Stockholm a week ago. But enough about me! (for further info, head to the ‘about’ section – coming soon)
I thought I’d say a few words about the building pods, an important (and really cool) element in Echoes. Here’s how they work – you select which building you want to construct and a location where you want to build it. Mother Earth (the huge temple ship hovering above you) then receives the data, and drops a pod with non-human precision on your desired location. It continues by unfolding, it builds using rapid construction technology, and voila – you have a building, readyto be used!
Just hearing about it and seeing a screenshot may not be enough to make your arm hair rise, but take my word for it – its awesome. Stay tuned!
/Axel
The website of Echoes, our upcoming Flash game, is finally up at echoesgame.com !
We filled it with a lot of information – regarding the universe and story of Echoes, a dedicated media page and a blog page to keep up with everything posted here. We will update the site occasionally and release more details and media about Echoes soon.
It was designed by Axel, who is also the lead artist & animator in Echoes and is working very close with me on the game. I can’t help but love his style, it fits Echoes perfectly! Special thanks goes to the guys at SmartWD for the coding help and organizing the server-side stuff!



